Day 4: Linear Catapult Prototype
Small update today on a first shooter prototype, a linear pneumatic catapult.
Day 4: Linear Catapult Prototype Read More »
Small update today on a first shooter prototype, a linear pneumatic catapult.
Day 4: Linear Catapult Prototype Read More »
Following on from our priority list the team started working on prototyping, setting up the software framework for 2022 on an old robot, and strategy came up with their game plan for the season.
Day 3: Prototyping Begins Read More »
Today we wrapped up our initial analysis of RAPID REACT℠ presented by The Boeing Company.
Kickoff Weekend Summary Read More »
Today’s update will be a smaller one as today was focused on understanding the rules and we purposefully didn’t get into any action prioritization or robot mechanisms.
As kickoff rapidly approaches, we have been finalizing our plans for how we are going to approach this year’s kickoff
6328 Kickoff Plans Read More »
Welcome to the 2022 Mechanical Advantage #openalliance thread!
FRC 6328 Mechanical Advantage 2022 Build Thread Read More »
One of 6328’s key projects this offseason was to develop our own Java framework for data logging in robot code. We created AdvantageKit, a library that we plan to expand with a variety of useful tools for building robot code.
Introducing: Logging with AdvantageKit Read More »
View the article in Acton Patch.
Littleton Robotics Team Finishes Season On Top Read More »
For Immediate Release (Littleton, MA) May 12, 2021 – Mechanical Advantage 6328, Littleton Robotics’ high school FIRST Robotics Competition (FRC) team, finished the 2021 virtual competition season with substantial student learning experiences despite the COVID-19 restrictions, a regional and international ranking, and five technical and business awards. For the 2021 season, FIRST pivoted to an
We mentioned some of the changes we’ve been working on with our shooter, and we’d like to give an update. To recap, we identified an issue with the three positions of our pneumatic hood. Between wall (the lowest position) and line (the middle position), we had a dead zone where making shots was nearly impossible.
Software and the Hood Read More »